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/*************************************************************************** copyright : (C) 2004 by Allan Sandfeld Jensen email : kde@carewolf.org ***************************************************************************/ /*************************************************************************** * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License version * * 2.1 as published by the Free Software Foundation. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * * 02110-1301 USA * * * * Alternatively, this file is available under the Mozilla Public * * License Version 1.1. You may obtain a copy of the License at * * http://www.mozilla.org/MPL/ * ***************************************************************************/ #ifndef TAGLIB_APEITEM_H #define TAGLIB_APEITEM_H #include "tbytevector.h" #include "tstring.h" #include "tstringlist.h" namespace TagLib { namespace APE { //! An implementation of APE-items /*! * This class provides the features of items in the APEv2 standard. */ class TAGLIB_EXPORT Item { public: /*! * Enum of types an Item can have. The value of 3 is reserved. */ enum ItemTypes { //! Item contains text information coded in UTF-8 Text = 0, //! Item contains binary information Binary = 1, //! Item is a locator of external stored information Locator = 2 }; /*! * Constructs an empty item. */ Item(); /*! * Constructs a text item with \a key and \a value. */ // BIC: Remove this, StringList has a constructor from a single string Item(const String &key, const String &value); /*! * Constructs a text item with \a key and \a values. */ Item(const String &key, const StringList &values); /*! * Constructs an item with \a key and \a value. * If \a binary is true a Binary item will be created, otherwise \a value will be interpreted as text */ Item(const String &key, const ByteVector &value, bool binary); /*! * Construct an item as a copy of \a item. */ Item(const Item &item); /*! * Destroys the item. */ virtual ~Item(); /*! * Copies the contents of \a item into this item. */ Item &operator=(const Item &item); /*! * Returns the key. */ String key() const; /*! * Returns the binary value. * If the item type is not \a Binary, the returned contents are undefined */ ByteVector binaryData() const; /*! * Set the binary value to \a value * The item's type will also be set to \a Binary */ void setBinaryData(const ByteVector &value); #ifndef DO_NOT_DOCUMENT /* Remove in next binary incompatible release */ ByteVector value() const; #endif /*! * Sets the key for the item to \a key. */ void setKey(const String &key); /*! * Sets the text value of the item to \a value and clears any previous contents. * * \see toString() */ void setValue(const String &value); /*! * Sets the text value of the item to the list of values in \a value and clears * any previous contents. * * \see toStringList() */ void setValues(const StringList &values); /*! * Appends \a value to create (or extend) the current list of text values. * * \see toString() */ void appendValue(const String &value); /*! * Appends \a values to extend the current list of text values. * * \see toStringList() */ void appendValues(const StringList &values); /*! * Returns the size of the full item. */ int size() const; /*! * Returns the value as a single string. In case of multiple strings, * the first is returned. */ String toString() const; #ifndef DO_NOT_DOCUMENT /* Remove in next binary incompatible release */ StringList toStringList() const; #endif /*! * Returns the list of text values. */ StringList values() const; /*! * Render the item to a ByteVector. */ ByteVector render() const; /*! * Parse the item from the ByteVector \a data. */ void parse(const ByteVector& data); /*! * Set the item to read-only. */ void setReadOnly(bool readOnly); /*! * Return true if the item is read-only. */ bool isReadOnly() const; /*! * Sets the type of the item to \a type. * * \see ItemTypes */ void setType(ItemTypes type); /*! * Returns the type of the item. */ ItemTypes type() const; /*! * Returns if the item has any real content. */ bool isEmpty() const; private: class ItemPrivate; ItemPrivate *d; }; } } #endif
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