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/*************************************************************************** copyright : (C) 2002 - 2008 by Scott Wheeler email : wheeler@kde.org ***************************************************************************/ /*************************************************************************** * This library is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License version * * 2.1 as published by the Free Software Foundation. * * * * This library is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * * 02110-1301 USA * * * * Alternatively, this file is available under the Mozilla Public * * License Version 1.1. You may obtain a copy of the License at * * http://www.mozilla.org/MPL/ * ***************************************************************************/ #ifndef TAGLIB_UNKNOWNFRAME_H #define TAGLIB_UNKNOWNFRAME_H #include "id3v2frame.h" #include "taglib_export.h" namespace TagLib { namespace ID3v2 { //! A frame type \e unknown to TagLib. /*! * This class represents a frame type not known (or more often simply * unimplemented) in TagLib. This is here provide a basic API for * manipulating the binary data of unknown frames and to provide a means * of rendering such \e unknown frames. * * Please note that a cleaner way of handling frame types that TagLib * does not understand is to subclass ID3v2::Frame and ID3v2::FrameFactory * to have your frame type supported through the standard ID3v2 mechanism. */ class TAGLIB_EXPORT UnknownFrame : public Frame { friend class FrameFactory; public: UnknownFrame(const ByteVector &data); virtual ~UnknownFrame(); virtual String toString() const; /*! * Returns the field data (everything but the header) for this frame. */ ByteVector data() const; protected: virtual void parseFields(const ByteVector &data); virtual ByteVector renderFields() const; private: UnknownFrame(const ByteVector &data, Header *h); UnknownFrame(const UnknownFrame &); UnknownFrame &operator=(const UnknownFrame &); class UnknownFramePrivate; UnknownFramePrivate *d; }; } } #endif